Publications

Peer Reviewed Articles

Turcotte, N. (2024). Designing collaborative tech-rich learning: Building a multi-player game controller with Makey Makeys. Journal of Technology-Integrated Lessons and Teaching, 2(2), 68–74. https://doi.org/10.13001/jtilt.v2i2.8281

Turcotte, N., & Hollett, T. (2023). “Over 800 data points”: How coaches and athletes navigate data-rich learning encounters. Journal of Information and Learning Sciences, 123(3/4), 73-91. https://doi.org/10.1108/ILS-06-2022-0084    

Turcotte, N., McElfresh, K., & Rodriguez-Meehan, M. (2023). “It’s about the journey not the destination”: Students’ perceptions of ungrading. Journal of Applied Instructional Design, 12(1). https://dx.doi.org/10.51869/121/ntkmmrm

Turcotte, N., Rodriguez-Meehan, M., & Stork, M. G. (2022). This School is made for Students: Students’ Perspectives on PBL. Journal of Formative Design in Learning. https://doi.org/10.1007/s41686-022-00066-0

Stork, M., Turcotte, N., Rizzuto, M., Wang, C., & Meehan, M. (2022). Prepare for success: Designing a digital badge program with a school-university partnership. Journal of Formative Design in Learning. https://doi.org/10.1007/s41686-022-00065-1

Rodriguez-Meehan, M., Brown, K., & Turcotte, N. (2022). A win-win for all”: Supporting literacy in early childhood and bringing awareness to shelter dogs. Early Childhood Education Journal. https://doi.org/10.1007/s10643-022-01389-0

Stork, M., Rodriguez-Meehan, M., Martelli, C. D., Martin, H., Turcotte, N., Molloy, A., & Wang, C. X. (2022). Designing an innovation school: Perspectives from a school-university partnership. PDS Partners, 17(2), 18-33.

Turcotte, N., Whittle, C., Sutterlin, J., & Millet, A. (2021). Place-Making for Informal Learning in an Online Programming Course. The Journal of Applied Instructional Design, 10(3). https://dx.doi.org/10.51869/103/ntcwjsam

Turcotte, N., Hollett, T., Merrell, D., Wager, S., & Handley, E. (2021). The co-construction of data in-time: collaborative pedagogical encounters of golf instructors and students with data. Learning, Media and Technology, 47(2), 216-234. https://doi.org/10.1080/17439884.2021.1960560

Hollett, T., Luo, S., Turcotte, N., Ramsay, C., Stubbs, C., & Zidic, Z. (2019). Moments of Friction in Virtual Reality: How Feeling Histories Impact Experience. E-Learning and Digital Media. https://doi.org/10.1177/2042753019876043

​Turcotte, N., Hein, R., & Engerman, J. A. (2018). Strategies for Adopting Games-Based Lessons in the K-12 Classroom. PAECT Technology Education Research Journal, 1(1), 324-341. Access a copy here.

Turcotte, N., & Betrus, A. (2016). Teaching Bad Apples: A Fun Way to Tackle Difficult Teaching Situations. TechTrends, 60(4), 398-401. Access here.


Article(s) in Preparation

Turcotte, N. (In preparation). Collective embodied reflection: Video supported reflective practices of golf coaches and students

Hollett, T., & Turcotte, N. (In preparation). Sonic Sensibilities: Idiocultural Sound in Youth-produced Actions Sports Videos.


Published Conference Proceedings (Refereed & Published)


Turcotte, N., Hollett, T., Merrell, D., & Wager, S. (2019). The Deployment and Transformation of Golf Instructors’ Bodies as Boundary Objects in Pedagogical Encounters across Space-Time. Proceedings of the Learning Sciences Graduate Student Conference.

Hein, R., Engerman, J. A., Turcotte, N., Macaluso, A., & Giri, S. (2016). Thinking like Writers and Critics: How Adolescent Boys Experience Narrative-Driven Games. Proceedings of the Games, Learning, and Society Conference 12. Creative Commons License, Games Learning and Society (GLS), Madison, WI.

Betrus, A., Turcotte, N., & Leifeld, M. (2015). “Teaching Bad Apples.” Proceedings of the Games, Learning, and Society Conference 11. Creative Commons License, Games Learning and Society (GLS), Madison, WI.


Book Chapters

Millet, A., Turcotte, N., & Yan, S. (2021). "Retrieval Practice and Online Learning", Hoffman, J. and Blessinger, P. (Ed.) International Perspectives in Online Instruction (Innovations in Higher Education Teaching and Learning, Vol. 40), Emerald Publishing Limited, Bingley, pp. 95-112. https://doi.org/10.1108/S2055-364120210000040007

Engerman, J. A., Hein, R., Turcotte, N., & Carr-Chellman, A. (2020). Digital literacy practices for a gaming generation: “COTS lessons from adolescent gamers. In S. Witte, A. Garcia & J. N. Wyld (Eds), Playing in the Classroom: Games, Literacies, and Youth Culture in the 21st Century. Sense Publishing.


Journal Columns

Turcotte, N., Giri, S., Vasconcelos, L., Essmiller, K., & Aldemir, T. (2018). The Graduate Student Assembly: Pathways to Leadership. TechTrends, 62(5), 427-428. Access here.