Peer Reviewed Articles
Turcotte, N. (2024). Designing collaborative tech-rich learning: Building a multi-player game controller with Makey Makeys. Journal of Technology-Integrated Lessons and Teaching, 2(2), 68–74. https://doi.org/10.13001/jtilt.v2i2.8281
Turcotte, N., & Hollett, T. (2023). “Over 800 data points”: How coaches and athletes navigate data-rich learning encounters. Journal of Information and Learning Sciences, 123(3/4), 73-91. https://doi.org/10.1108/ILS-06-2022-0084
Turcotte, N., McElfresh, K., & Rodriguez-Meehan, M. (2023). “It’s about the journey not the destination”: Students’ perceptions of ungrading. Journal of Applied Instructional Design, 12(1). https://dx.doi.org/10.51869/121/ntkmmrm
Turcotte, N., Rodriguez-Meehan, M., & Stork, M. G. (2022). This School is made for Students: Students’ Perspectives on PBL. Journal of Formative Design in Learning. https://doi.org/10.1007/s41686-022-00066-0
Stork, M., Turcotte, N., Rizzuto, M., Wang, C., & Meehan, M. (2022). Prepare for success: Designing a digital badge program with a school-university partnership. Journal of Formative Design in Learning. https://doi.org/10.1007/s41686-022-00065-1
Rodriguez-Meehan, M., Brown, K., & Turcotte, N. (2022). A win-win for all”: Supporting literacy in early childhood and bringing awareness to shelter dogs. Early Childhood Education Journal. https://doi.org/10.1007/s10643-022-01389-0
Stork, M., Rodriguez-Meehan, M., Martelli, C. D., Martin, H., Turcotte, N., Molloy, A., & Wang, C. X. (2022). Designing an innovation school: Perspectives from a school-university partnership. PDS Partners, 17(2), 18-33.
Turcotte, N., Whittle, C., Sutterlin, J., & Millet, A. (2021). Place-Making for Informal Learning in an Online Programming Course. The Journal of Applied Instructional Design, 10(3). https://dx.doi.org/10.51869/103/ntcwjsam
Turcotte, N., Hollett, T., Merrell, D., Wager, S., & Handley, E. (2021). The co-construction of data in-time: collaborative pedagogical encounters of golf instructors and students with data. Learning, Media and Technology, 47(2), 216-234. https://doi.org/10.1080/17439884.2021.1960560
Hollett, T., Luo, S., Turcotte, N., Ramsay, C., Stubbs, C., & Zidic, Z. (2019). Moments of Friction in Virtual Reality: How Feeling Histories Impact Experience. E-Learning and Digital Media. https://doi.org/10.1177/2042753019876043
Turcotte, N., Hein, R., & Engerman, J. A. (2018). Strategies for Adopting Games-Based Lessons in the K-12 Classroom. PAECT Technology Education Research Journal, 1(1), 324-341. Access a copy here.
Turcotte, N., & Betrus, A. (2016). Teaching Bad Apples: A Fun Way to Tackle Difficult Teaching Situations. TechTrends, 60(4), 398-401. Access here.
Article(s) in Preparation
Turcotte, N. (In preparation). Collective embodied reflection: Video supported reflective practices of golf coaches and students
Hollett, T., & Turcotte, N. (In preparation). Sonic Sensibilities: Idiocultural Sound in Youth-produced Actions Sports Videos.
Published Conference Proceedings (Refereed & Published)
Turcotte, N., Hollett, T., Merrell, D., & Wager, S. (2019). The Deployment and Transformation of Golf Instructors’ Bodies as Boundary Objects in Pedagogical Encounters across Space-Time. Proceedings of the Learning Sciences Graduate Student Conference.
Hein, R., Engerman, J. A., Turcotte, N., Macaluso, A., & Giri, S. (2016). Thinking like Writers and Critics: How Adolescent Boys Experience Narrative-Driven Games. Proceedings of the Games, Learning, and Society Conference 12. Creative Commons License, Games Learning and Society (GLS), Madison, WI.
Betrus, A., Turcotte, N., & Leifeld, M. (2015). “Teaching Bad Apples.” Proceedings of the Games, Learning, and Society Conference 11. Creative Commons License, Games Learning and Society (GLS), Madison, WI.
Book Chapters
Millet, A., Turcotte, N., & Yan, S. (2021). "Retrieval Practice and Online Learning", Hoffman, J. and Blessinger, P. (Ed.) International Perspectives in Online Instruction (Innovations in Higher Education Teaching and Learning, Vol. 40), Emerald Publishing Limited, Bingley, pp. 95-112. https://doi.org/10.1108/S2055-364120210000040007
Engerman, J. A., Hein, R., Turcotte, N., & Carr-Chellman, A. (2020). Digital literacy practices for a gaming generation: “COTS lessons from adolescent gamers. In S. Witte, A. Garcia & J. N. Wyld (Eds), Playing in the Classroom: Games, Literacies, and Youth Culture in the 21st Century. Sense Publishing.
Journal Columns
Turcotte, N., Giri, S., Vasconcelos, L., Essmiller, K., & Aldemir, T. (2018). The Graduate Student Assembly: Pathways to Leadership. TechTrends, 62(5), 427-428. Access here.
Media & Interviews
“Momentum builds for helping students adapt to college by nixing freshman grades” The Hechinger Report (2022)
“FGCU Professor Goes Gradeless in the Classroom” ABC7 News Interview (2022)
Does Making the Grade Undermine the Learning Process? News-Press OpEd (2022)